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Guide for club organisers

How to run a club ladder players actually follow

What makes a ranking feel fair, how to keep it up to date without a volunteer doing it by hand, and how to keep the middle of the table interested. Method first; how ATPenn does it at the end.

Updated 25 October 2026 · about 6 min read

Why most club ladders fade

A club ladder usually starts well. Someone draws up the table, pins it to the noticeboard or shares a spreadsheet, and the first few weeks are busy. Then it slows down. Results arrive late or not at all. The players at the top stop accepting challenges, because they have more to lose than to gain. The players in the bottom half work out that they will never get near the top and stop looking. A few months in, the table describes a club that no longer exists.

The usual cause is the design of the ladder. A ranking that people follow has to be quick to update, fair in a way players can see for themselves, and worth looking at for more than the top three. Here is how to build one.

Decide what the ranking is for

Before you pick a format, be clear about the job. A club ranking can give players a reason to play more often, help you put similar players on the same court, and give you a sensible order for tournament draws. It isn't a verdict on who matters at the club, and it's worth saying so when you launch it. Players who see the ranking as a way to get good games take their losses much better than players who treat it as a status board.

Pick a format, and know where it breaks

There are three common ways to rank a club, and each one fails in a predictable way.

Challenge ladder

Players challenge someone a few places above them. If the challenger wins, they swap places. Simple, and good for drama.

Where it breaks: avoidance. Players near the top can delay or dodge, and the ladder freezes. If you use one, set a deadline for accepting a challenge and decide in advance what happens when it's missed.

Points table

Every match earns points: a set number for a win, fewer for a loss. Easy to explain on day one.

Where it breaks: volume. Whoever plays the most climbs, even if most of their matches are against weaker players.

Rating-based ranking

The points depend on who you played. Beating a stronger opponent earns more, beating a weaker one earns less, and losing to a stronger opponent costs little.

Where it breaks: it can feel like a black box. Players need to see the numbers before and after a match, or they stop trusting it.

For most social clubs, a rating-based ranking works best, as long as players can see how it works.

Make fairness visible

Players accept a ranking they understand. A few principles go a long way:

Most important of all: show what's at stake before the match. If both sides know what a win, a draw or a loss is worth, nobody argues about it afterwards.

Get results in the same day

A ranking is only as good as its results, and two rules keep them coming in. First, the players enter the score themselves, straight after the match, instead of reporting it to an organiser who types it in on Sunday. Second, one person, the club manager, can correct a mistake. A typo then never turns into a dispute, and nobody can tidy up their own record. If a score still isn't in a while after the match, a reminder should go out without anyone having to send it.

Results also depend on matches being played. A weekly schedule with one sign-up list per game feeds a ranking far better than challenges players have to arrange themselves.

Run it in seasons

A table that never resets becomes out of reach for anyone who joins late. Seasons fix that. A calendar year is a natural length for most clubs: long enough for the table to mean something, short enough that a newcomer gets a real chance next time round. Keep past seasons visible. Players like to look back at where they finished.

Give the middle of the table something to chase

Only a handful of players can realistically win the season. Everyone else needs goals they can reach this month. Some that work well:

Use tournaments as checkpoints

A ranking runs all season; a tournament fills a weekend. They work well together. If you seed the draw, the ranking gives you an order nobody can argue with. Formats that suit clubs: a knockout for a quick event, groups followed by semi-finals and a final for a full day, and a league where everyone plays everyone for a small group over a few weeks. For social doubles events, drawing pairs so that each stronger player partners a developing one makes for closer matches.

Mistakes to avoid

A good test: ask a player in the middle of the table what they would need to do this month to move up. If they can answer, the ranking is working.

How ATPenn runs a club ranking

ATPenn's ranking follows the rating-based approach above, and updates the moment a score is entered.

The ATPenn club ranking table with wins, losses, win rate and ranking points for each player
The club table, by season.
  • Points that depend on the match

    After every game, each player's ranking points depend on their side's chance of winning, based on how both sides have been playing, on the margin of games, and on the game's level. Games at level A count a little more. In doubles the chance of winning is worked out pair against pair.

  • Visible before and after

    Before a game, players can see how many points each of them would get for a win, a tie or a loss. Afterwards they see what they actually received, and what they would have received for any other result.

  • Same-day results

    Players enter the score after the game and the table, statistics and profiles update right away. If no score is in after the game, the players get a reminder. Only managers can correct a result.

  • Seasons

    The table runs by season, and you can switch back to earlier seasons to see where everyone finished.

  • Profiles

    Every player has a win rate, streaks, current form and a head-to-head record against every opponent.

  • Monthly awards

    At the start of every month the club gives medals for the most wins, the highest win rate and the biggest climb in the ranking.

  • Player cards

    Players collect cards of their clubmates and trade them, which gives people a reason to open the app between matches.

  • Tournaments

    Knockout, groups followed by semi-finals and a final, or a league where every participant plays all the others. The draw can be random or follow registration order. For doubles there's an A/B pair draw: each player signs up as A or B, and the app pairs an A player with a B player.

  • Levels

    Games are labelled A, A/B or B, so the ranking and the weekly schedule speak the same language.

  • Sports and languages

    Tennis, padel and pickleball, singles and doubles. Each player picks English, Spanish, French, German, Portuguese, Russian, Arabic or Hebrew.

Managers have a manager plan and players have their own plan, both monthly subscriptions through the App Store or Google Play.

Also for organisers

How to run a weekly tennis or padel schedule without WhatsApp chaosOpening courts for the week, sign-ups, full doubles, levels, reminders and results.